7 comments

  • ungreased0675 2 hours ago
    I wish the Italian regulators wild success beyond their imagination.
  • NorwegianDude 59 minutes ago
    As a game developer myself, I think young kids should not be able to make purchases on their own.

    But some of the ideas on what needs to be done is just silly.

    Here is some of the ideas the Norwegian Consumer Council suggested: - All things in games should be shown in real money value, not in game currency that you have to but for real money, and the price should reflect the most expensive way to get the currency. - All transactions in games should have the same rights as in real life(if you buy an item in game, you could use your right of withdrawal). - Users should be able to choose how much the want to buy of premium currency/spend.

    While it might have good intentions, they have serious issues. I sell bundles of in game currency. I don't allow users to select just how much they want to buy. I don't do this as part of an evil plan, but because it makes sense. Bigger purchases give more, because the percentage lost to fees are lower. Tiny amount can not be bought, as it would not make sense considering the per transaction cost.

    I don't price things in real currencies, cause after the purchase is made, it's not real money, and if it were, I'd be a financial institution and break the rules of all major card networks. It also would cause issues when it comes to inflation adjustment. If an user buys 100 "coins", they can buy something for 100 coins. If I adjust for inflation then I adjust the price of coins, not how many coins are needed to buy something in game. That would not work with real money.

    Regulation is welcome, but don't do something dumb. Let most thing be as they are, but put strict rules in place on kids making purchases, that way a grown up who hopefully understands money can approve or deny the purchase.

    • fainpul 0 minutes ago
      [delayed]
    • swiftcoder 24 minutes ago
      > I sell bundles of in game currency. I don't allow users to select just how much they want to buy. I don't do this as part of an evil plan

      So if I look at your in-game purchases, I’m going to find that they aren’t all priced to make the user buy the next-larger increment of currency… right?

    • autoexec 14 minutes ago
      > As a game developer myself, I think young kids should not be able to make purchases on their own.

      As a gamer, I don't think they should ever feel the need to purchase anything with real world money in a video game, even with a parent. Purchasing the game should be the last time a parent ever has to worry about spending actual money on it.

    • HWR_14 40 minutes ago
      > Bigger purchases give more, because the percentage lost to fees are lower.

      So you sell $100 of in game currency for $85. It's all the same except 1 coin equals one cent when you buy it in the smallest bundle.

      > I'd be a financial institution and break the rules of all major card networks.

      It's measured in dollars but it is a gift card. It's not that serious.

    • tokai 54 minutes ago
      I don't know from your gripes it sounds like it is the right approach to rein in the lawless world of in-game purchases.
  • Hamuko 2 hours ago
    I hope if they decide on fines that they weigh it against the finances of the entire Microsoft Corporation. Really let Microsoft enjoy the synergy that these large-scale acquisitions bring.

    Has anyone other than Bobby Kotick and the other previous ABK shareholders benefitted from the acquisition? Xbox hasn’t gotten any more successful as a brand, the consoles aren’t selling, Game Pass subscriptions only keep getting more expensive (which I’d imagine leading to retention issues), they need to put more and more games on rivaling platforms, they've shuttered studios they've previously purchased, and these days I imagine they’d rather use that cash on AI instead.

    • techpression 8 minutes ago
      I expect Xbox is nothing but a subscription service in five years, no studios and no consoles. The acquisition feels like someone was bored and wanted to spend some money, once they had it they immediately lost interest and now it’s all just fading into obscurity.
    • add-sub-mul-div 58 minutes ago
      > I hope if they decide on fines that they weigh it against the finances of the entire Microsoft Corporation.

      For more serious offenses I agree that should be the norm, but we're talking about mobile games being annoying. Even with the "won't someone think of the children" angle it sounds excessive. What have we really lost from mobile Call of Duty not being better?

      > Has anyone other than Bobby Kotick and the other previous ABK shareholders benefitted from the acquisition?

      Me, as a consumer. I haven't purchased a game in over five years and I've played a ton on Game Pass. And the diversity of games I've played is greater than before, there's many indie games I wouldn't otherwise have tried. The catalog is high quality and hasn't descended into garbage like Netflix over the years. It's been too good a value to feel possible and however long they want to keep it up, that's great.

  • mattmaroon 1 hour ago
    Now they just need a cartoon camel.
  • constantcrying 57 minutes ago
    I personally hate micro transactions and avoid games like these, especially mobile games, like the plague.

    But we have to be honest here, these micro transactions are what consumers want. There is a reason that gatcha games (and paid mechanics of those games are implemented in the games mentioned in the article) are so successful and so popular. Consumers of mobile games, unlike consumers of PC games, enjoy these mechanics, gatcha games are going so far, that the core system of the game is not the gameplay (which is often disregarded as an automated activity), but rather the gatch mechanics.

    Yes, these systems are stupid and insane. But they are giving consumers exactly what they want.

    • tokai 53 minutes ago
      Consumers also want opioids and toxic childrens toys, among other harmful things.
      • constantcrying 46 minutes ago
        An opioid addiction is no where close to dropping a hundred Euros a month on video games. I doubt that many people on here actually would want to ban adults from spending "too much" money on video games. And my comment is in response to the general sentiment that this represents some kind of "anti-consumer" behavior, when there is a large organic market for this and consumer actively want these features.

        Personally I am very paternalistic and would support a total ban on these mechanics, together with legal limits of how much money people are allowed to spend on activities like these. Of course making any of these activities available to kids, should be banned as well. This is obviously an extremely unpopular position, since, as I said, consumers really enjoy these mechanics.

    • Loughla 52 minutes ago
      Can we agree to stop calling it anything but gambling? Because it's just gambling.

      Also, the fact that it's called gotcha (got ya) has always had the hair up on the back of my neck.

      • Hamuko 48 minutes ago
        It's not named "gatcha" or "gotcha". It's "gacha", derived from ガチャポン.
      • tokai 48 minutes ago
        Like having your bookie in your contacts as 'the scammer'.
      • constantcrying 41 minutes ago
        >Can we agree to stop calling it anything but gambling? Because it's just gambling.

        No. It is not just "gambling" it is a very specific form of gambling, which is unlike most other forms of gambling. E.g. for most other gambling activities, the expectation is that the reward is monetary (see e.g. sports betting, roulette).

        This should be clearly demarcated from micro transactions, where a predetermined reward is offered for a fixed amount of money. Lootboxes, where a digital reward (which may or may not be resellable) is given and gatcha mechanics, which are a very specific genre of gambling for digital rewards.

        I see no reason why all of these should be treated the same.

        >Also, the fact that it's called gotcha (got ya) has always had the hair up on the back of my neck.

        Pure coincidence. The name comes from: https://en.wikipedia.org/wiki/Gashapon

  • b65e8bee43c2ed0 2 hours ago
    >The authority is also looking into the games’ parental control features, as the default settings lets minors make in-game purchases, play for long periods without restraints, and allow them to chat with others in-game.

    is this satire?

    • ddtaylor 1 hour ago
      No, those are regulations that exist in other countries to keep kids from being gambling zombies. Many countries are adopting limits and controls for minors. South Korea was one of the first as professional gaming requires a license.
    • mslate 2 hours ago
      Not sure if you have children, but this is exactly what a healthy government regulatory framework looks like.
      • jajuuka 1 hour ago
        This is a toxic government regulatory framework. Treating all consumers as suspect children first and foremost not only makes the experience worse but it defeats the purpose it was created for. I shouldn't need to submit my ID every time I want to watch a rated R movie on Netflix or cable. I shouldn't need to scan and submit my face to view a wikipedia article about anatomy. This is the end goal of such suspicious treatment.

        The tools currently exist to "protect" children in game. Abdicating your responsibility as a parent is not a problem for the state to solve.

        • xgbi 59 minutes ago
          What are you talking about ?

          It says that the parental settings (when enabled!) are just letting children do whatever they want by default:

          - buying overpriced objects - chat without any restriction online - play without interruption for long time

          I think the first one is probably the most poignant: piping children into disguised gambling addiction by default seems like a major fault. Borderline illegal, if you ask me.

          It looks a lot like a phony feature "let's add a parental control, it will make people feel like we're trustworthy and bring back more revenue. And please don't disable ingame purchases by default, this is our cash cow".

      • jimbob45 1 hour ago
        Cherry picking the foreign company with the deepest pockets for “crimes” every game developer commits these days?

        Surely, HN of all places recognizes that the EU fines Meta/MS any time they have a shortfall in their budget.

        • amlib 1 hour ago
          Considering how much big tech gets for defrauding their customers, even if the EU is only applying fines in bad faith (which they aren't) it is only a drop in the bucket in comparison...
        • BigTTYGothGF 22 minutes ago
          > Surely, HN of all places recognizes that the EU fines Meta/MS any time they have a shortfall in their budget

          Am I supposed to be upset at this?

        • Hamuko 16 minutes ago
          Can you show me the graph that shows the relationship between "EU budget shortfalls" and "Meta/MS fines".
        • mslate 1 hour ago
          Should Apple/Google be liable as platform?

          I'm trying to imagine how you envision regulation without going after the biggest individual apps that enable child financial fraud & sexual grooming.

      • JasonADrury 1 hour ago
        What does healthy parenting look like then?
        • mslate 1 hour ago
          When did "healthy parenting" become a full-time cybersecurity job with no training, adversaries backed by infinite capital, teams of PhDs optimizing for addiction, and sexual predators from around the globe dialoguing with your child through any glass surface your child can get their hands on?